Prism ◈¶
An exhaustive Unreal Engine 5.7 knowledge base. Plugins, blueprints, render targets, PCG, geometry cache, volumes, AI tooling, and AAA-grade rendering pipelines — without making you read the official docs three times.
Start here¶
| If you want to… | Go to |
|---|---|
| Understand the rendering stack (Nanite, Lumen, VT, RT) | Rendering |
| Use render targets for mirrors, portals, GPU paint | Render Targets |
| Drive content with PCG | PCG |
| Use the right volume actor for the job | Volumes |
| Bake an Alembic sim into the engine | Geometry Cache |
| Find the best plugin for X | Plugins catalog |
| Drive UE from Claude / Cursor / any MCP client | AI Integration |
| Run three.js inside UE or UE inside three.js | Workflows |
Why this exists¶
Unreal's official documentation is excellent but spread across dozens of pages, three eras of UE versions, and a labyrinth of feature deprecations. Prism is a single linear knowledge base focused on UE 5.7 that answers concrete questions:
- "Which volume actor does X?"
- "What's the right plugin for embedding web content on a 3D surface?"
- "How do I use sampler feedback streaming without Unreal's VT system?"
- "What's the cleanest pipeline from Houdini → UE for cached animation?"
- "How do I drive UE from a JSON-RPC client over a local socket?"
Every page links out to authoritative UE source where applicable.
Reading paths¶
You're new to UE 5.7:
- Volumes overview → know the actor catalog
- Blueprints overview → the class hierarchy
- Plugins catalog → what's available
- Rendering overview → modern renderer concepts
You're an engine programmer:
You're an AI / tooling engineer:
Versions¶
Pages target UE 5.7 unless otherwise noted. Older API behavior is called out inline.
Contributing¶
PRs welcome — see CONTRIBUTING.