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Plugin Catalog

The full set of plugins worth knowing about for UE 5.7, grouped by purpose. Built-in plugins ship with the engine; Marketplace and community plugins must be downloaded.

Legend

Tag Meaning
B Built-in (Epic, ships with UE)
M Marketplace (Fab / Epic Marketplace)
C Community / open source
Recommended baseline for most projects

Rendering

Plugin Tag Purpose
Nanite B ★ Virtualized geometry — handles tens of millions of polys
Lumen B ★ Real-time GI + reflections
Virtual Heightfield Mesh B World-partition heightfield meshing
Virtual Textures (SVT/RVT) B ★ Sparse / runtime virtual textures
Path Tracer B Reference offline ray tracer for cinematics
DLSS M ★ NVIDIA AI upscaling (also exposes Reflex, Frame Gen, Ray Reconstruction)
FSR3 M AMD upscaling alternative
Streamline M ★ NVIDIA's unified upscaler/Reflex/FG SDK wrapper
NRD (NVIDIA Real-time Denoiser) C Drop-in denoiser for custom RT passes
Pixel Streaming B Stream the UE viewport over WebRTC to browsers
Movie Render Queue B ★ Offline-quality renders for cinematics
OpenColorIO B Color management for VFX-quality pipelines
Composure B Real-time multi-layer compositing
glTF Importer B ★ Editor glTF import
glTF Runtime M ★ Runtime glTF loading from disk/URL
USD Importer B OpenUSD import / live stage
Datasmith Runtime B Runtime CAD/3D ingestion
Niagara B ★ GPU-driven VFX
Niagara Fluids B Real-time fluid simulations

Geometry

Plugin Tag Purpose
Alembic Importer B ★ Imports .abc into Static Mesh / Skeletal / Geometry Cache
Geometry Script B ★ Editor + runtime mesh authoring via BP/Python
Modeling Tools Editor Mode B ★ In-editor poly modeling, sculpting, retopo
Mesh Modeling Toolset B Lower-level toolkit consumed by Modeling Tools
Procedural Content Generation Framework B ★ PCG core
PCG Examples B Reference PCG graphs
PCG Biomes B Layered biome blending
PCG Subdivision B Recursive partitioning operators
PCG Geometry Script Interop B Generate / sample meshes from PCG
OpenLand M Runtime landscape (procedural worlds)
Voxel Plugin Pro M Voxel worlds, marching cubes, smooth terrain

Volumes & Atmosphere

Plugin Tag Purpose
Volumetrics B Heterogeneous Volumes, SparseVolumeTexture
OpenVDB Importer B Bring Houdini/Embergen .vdb into UE as SVTs
Sky Atmosphere B Physically-based sky
Volumetric Clouds B Raymarched real-time clouds
Exponential Height Fog B Atmospheric fog (not technically a volume but pairs)

Animation

Plugin Tag Purpose
Animation Budget Allocator B Crowd-scale animation budget control
Animation Sharing B Share evaluated poses across actors
Control Rig B ★ Procedural rigs, IK, retargeting
IK Rig B ★ Skeleton retargeting, runtime IK
Motion Trail Editor B Visualize anim curves in the viewport
Sequencer Animation Tools B Anim editing inside Sequencer
Motion Matching B ★ Pose-search-based locomotion (Lyra-style)
Chooser B ★ Data-driven anim/asset selection
MetaHuman SDK B ★ High-fidelity character creation
MetaHuman Animator B Facial mocap from iPhone footage
Live Link B External mocap / face tracking
Live Link Face (iOS) B Free Apple ARKit face capture
Take Recorder B Mocap take recording
Cloth Asset (Dataflow) B UE 5.4+ next-gen cloth

Audio

Plugin Tag Purpose
MetaSounds B ★ DSP graph for procedural sound
Audio Synesthesia B Audio analysis (NRT/realtime)
Audio Modulation B Modulation routing, mixing
Soundscape B Procedural ambient audio
Quartz B Sample-accurate scheduling for music
Resonance Audio B Spatial audio
Convolution Reverb B Impulse-response reverb
Wwise M Audiokinetic middleware integration
FMOD M FMOD middleware integration

UI

Plugin Tag Purpose
UMG B ★ The default UI framework
Common UI B ★ Input routing, focus, controller-friendly
Web Browser B CEF-based browser widget
Web Browser Widget B UMG wrapper for above
WebUI (tracerinteractive) C ★ Modern CEF alternative with render-to-material
Ultralight UE C Lightweight HTML/JS UI
Coherent Gameface M AAA HTML/CSS/JS UI
Slate B Low-level UI framework (UMG sits on top)

Networking

Plugin Tag Purpose
Online Subsystem Steam / EOS B ★ Platform networking
Iris B New replication system in UE 5.x
WebSocket B Native WebSocket client/server
SocketIO Client C Socket.IO bidirectional messaging
VaRest C REST/HTTP/JSON helpers in BP
Pixel Streaming B WebRTC video out of the editor/runtime
Replication Graph B Scale replication to many actors
Push Model B Dirty-bit replication driver

Editor & Tools

Plugin Tag Purpose
Python Editor Script Plugin B ★ Editor-time Python
Editor Utility Widgets B ★ In-editor UMG panels
Asset Manager B Streaming/identity for runtime asset loading
Data Validation B Asset linting
Visual Logger B Spatial event log
Gauntlet B Automation test harness
Functional Testing B Authored gameplay tests
Replays (Demo Net Driver) B Match recording

AI Tools (LLM integration)

Plugin Tag Purpose
UnrealClaudeMCP C ★ MCP server in UE — drive editor from Claude/Cursor/any MCP client
Unreal AI Connection C Sister/fork repo with 105 tools
UnrealJS (ncsoft) C V8 inside UE — script in JavaScript
Claude Code Game Studios C Claude Code template (49 agents + 72 skills) — not a UE plugin but pairs with one

Web & Streaming

Plugin Tag Purpose
Pixel Streaming B ★ Stream UE to browser
WebRTC B Underlying WebRTC stack
Media Framework B ★ MediaPlayer + MediaTexture for video sources
NDI IO M ★ NewTek NDI in/out as MediaTexture
Spout C Windows texture sharing
Aja / Blackmagic B SDI capture cards
Live Streaming Tools M OBS/RTMP bridges

VR / AR / XR

Plugin Tag Purpose
OpenXR B ★ Cross-vendor XR runtime
OpenXR Eye Tracker B Foveation, gaze input
OpenXR Hand Tracking B Hand pose
Pixel Streaming for XR M Cloud-stream to headsets
AR Core B Android AR
AR Kit B iOS AR

AAA / Cinematic

Plugin Tag Purpose
Sequencer B ★ Cinematic editor
Movie Render Queue B ★ Cinematic-grade render
Take Recorder B Multi-source mocap recording
NDisplay B Multi-display / LED-wall rendering
In-Camera VFX B Virtual production for ICVFX
Switchboard B Multi-machine cinematic coordination
DMX B Stage lighting integration
Live Link B External feed source

Curation philosophy

  • Always enable: Modeling Tools, Geometry Script, Python Editor Scripting, Common UI, PCG (★ entries).
  • Enable when needed: Pixel Streaming, Composure, OpenXR — heavy, only enable if you use them.
  • Avoid mixing: DLSS + FSR + XeSS — use Streamline as the unified wrapper instead.
  • For shipping: verify each Marketplace plugin's licensing and platform support before depending on it.

See per-category deep-dive pages in the sidebar.