Plugin Catalog
The full set of plugins worth knowing about for UE 5.7 , grouped by purpose. Built-in plugins ship with the engine; Marketplace and community plugins must be downloaded.
Legend
Tag
Meaning
B
Built-in (Epic, ships with UE)
M
Marketplace (Fab / Epic Marketplace)
C
Community / open source
★
Recommended baseline for most projects
Rendering
Plugin
Tag
Purpose
Nanite
B ★
Virtualized geometry — handles tens of millions of polys
Lumen
B ★
Real-time GI + reflections
Virtual Heightfield Mesh
B
World-partition heightfield meshing
Virtual Textures (SVT/RVT)
B ★
Sparse / runtime virtual textures
Path Tracer
B
Reference offline ray tracer for cinematics
DLSS
M ★
NVIDIA AI upscaling (also exposes Reflex, Frame Gen, Ray Reconstruction)
FSR3
M
AMD upscaling alternative
Streamline
M ★
NVIDIA's unified upscaler/Reflex/FG SDK wrapper
NRD (NVIDIA Real-time Denoiser)
C
Drop-in denoiser for custom RT passes
Pixel Streaming
B
Stream the UE viewport over WebRTC to browsers
Movie Render Queue
B ★
Offline-quality renders for cinematics
OpenColorIO
B
Color management for VFX-quality pipelines
Composure
B
Real-time multi-layer compositing
glTF Importer
B ★
Editor glTF import
glTF Runtime
M ★
Runtime glTF loading from disk/URL
USD Importer
B
OpenUSD import / live stage
Datasmith Runtime
B
Runtime CAD/3D ingestion
Niagara
B ★
GPU-driven VFX
Niagara Fluids
B
Real-time fluid simulations
Geometry
Plugin
Tag
Purpose
Alembic Importer
B ★
Imports .abc into Static Mesh / Skeletal / Geometry Cache
Geometry Script
B ★
Editor + runtime mesh authoring via BP/Python
Modeling Tools Editor Mode
B ★
In-editor poly modeling, sculpting, retopo
Mesh Modeling Toolset
B
Lower-level toolkit consumed by Modeling Tools
Procedural Content Generation Framework
B ★
PCG core
PCG Examples
B
Reference PCG graphs
PCG Biomes
B
Layered biome blending
PCG Subdivision
B
Recursive partitioning operators
PCG Geometry Script Interop
B
Generate / sample meshes from PCG
OpenLand
M
Runtime landscape (procedural worlds)
Voxel Plugin Pro
M
Voxel worlds, marching cubes, smooth terrain
Volumes & Atmosphere
Plugin
Tag
Purpose
Volumetrics
B
Heterogeneous Volumes, SparseVolumeTexture
OpenVDB Importer
B
Bring Houdini/Embergen .vdb into UE as SVTs
Sky Atmosphere
B
Physically-based sky
Volumetric Clouds
B
Raymarched real-time clouds
Exponential Height Fog
B
Atmospheric fog (not technically a volume but pairs)
Animation
Plugin
Tag
Purpose
Animation Budget Allocator
B
Crowd-scale animation budget control
Animation Sharing
B
Share evaluated poses across actors
Control Rig
B ★
Procedural rigs, IK, retargeting
IK Rig
B ★
Skeleton retargeting, runtime IK
Motion Trail Editor
B
Visualize anim curves in the viewport
Sequencer Animation Tools
B
Anim editing inside Sequencer
Motion Matching
B ★
Pose-search-based locomotion (Lyra-style)
Chooser
B ★
Data-driven anim/asset selection
MetaHuman SDK
B ★
High-fidelity character creation
MetaHuman Animator
B
Facial mocap from iPhone footage
Live Link
B
External mocap / face tracking
Live Link Face (iOS)
B
Free Apple ARKit face capture
Take Recorder
B
Mocap take recording
Cloth Asset (Dataflow)
B
UE 5.4+ next-gen cloth
Audio
Plugin
Tag
Purpose
MetaSounds
B ★
DSP graph for procedural sound
Audio Synesthesia
B
Audio analysis (NRT/realtime)
Audio Modulation
B
Modulation routing, mixing
Soundscape
B
Procedural ambient audio
Quartz
B
Sample-accurate scheduling for music
Resonance Audio
B
Spatial audio
Convolution Reverb
B
Impulse-response reverb
Wwise
M
Audiokinetic middleware integration
FMOD
M
FMOD middleware integration
UI
Plugin
Tag
Purpose
UMG
B ★
The default UI framework
Common UI
B ★
Input routing, focus, controller-friendly
Web Browser
B
CEF-based browser widget
Web Browser Widget
B
UMG wrapper for above
WebUI (tracerinteractive)
C ★
Modern CEF alternative with render-to-material
Ultralight UE
C
Lightweight HTML/JS UI
Coherent Gameface
M
AAA HTML/CSS/JS UI
Slate
B
Low-level UI framework (UMG sits on top)
Networking
Plugin
Tag
Purpose
Online Subsystem Steam / EOS
B ★
Platform networking
Iris
B
New replication system in UE 5.x
WebSocket
B
Native WebSocket client/server
SocketIO Client
C
Socket.IO bidirectional messaging
VaRest
C
REST/HTTP/JSON helpers in BP
Pixel Streaming
B
WebRTC video out of the editor/runtime
Replication Graph
B
Scale replication to many actors
Push Model
B
Dirty-bit replication driver
Plugin
Tag
Purpose
Python Editor Script Plugin
B ★
Editor-time Python
Editor Utility Widgets
B ★
In-editor UMG panels
Asset Manager
B
Streaming/identity for runtime asset loading
Data Validation
B
Asset linting
Visual Logger
B
Spatial event log
Gauntlet
B
Automation test harness
Functional Testing
B
Authored gameplay tests
Replays (Demo Net Driver)
B
Match recording
Plugin
Tag
Purpose
UnrealClaudeMCP
C ★
MCP server in UE — drive editor from Claude/Cursor/any MCP client
Unreal AI Connection
C
Sister/fork repo with 105 tools
UnrealJS (ncsoft)
C
V8 inside UE — script in JavaScript
Claude Code Game Studios
C
Claude Code template (49 agents + 72 skills) — not a UE plugin but pairs with one
Web & Streaming
Plugin
Tag
Purpose
Pixel Streaming
B ★
Stream UE to browser
WebRTC
B
Underlying WebRTC stack
Media Framework
B ★
MediaPlayer + MediaTexture for video sources
NDI IO
M ★
NewTek NDI in/out as MediaTexture
Spout
C
Windows texture sharing
Aja / Blackmagic
B
SDI capture cards
Live Streaming Tools
M
OBS/RTMP bridges
VR / AR / XR
Plugin
Tag
Purpose
OpenXR
B ★
Cross-vendor XR runtime
OpenXR Eye Tracker
B
Foveation, gaze input
OpenXR Hand Tracking
B
Hand pose
Pixel Streaming for XR
M
Cloud-stream to headsets
AR Core
B
Android AR
AR Kit
B
iOS AR
AAA / Cinematic
Plugin
Tag
Purpose
Sequencer
B ★
Cinematic editor
Movie Render Queue
B ★
Cinematic-grade render
Take Recorder
B
Multi-source mocap recording
NDisplay
B
Multi-display / LED-wall rendering
In-Camera VFX
B
Virtual production for ICVFX
Switchboard
B
Multi-machine cinematic coordination
DMX
B
Stage lighting integration
Live Link
B
External feed source
Curation philosophy
Always enable: Modeling Tools, Geometry Script, Python Editor Scripting, Common UI, PCG (★ entries).
Enable when needed: Pixel Streaming, Composure, OpenXR — heavy, only enable if you use them.
Avoid mixing: DLSS + FSR + XeSS — use Streamline as the unified wrapper instead.
For shipping: verify each Marketplace plugin's licensing and platform support before depending on it.
See per-category deep-dive pages in the sidebar.