Claude Code Game Studios (CCGS)¶
Not a UE plugin. A Claude Code template that gives a single Claude Code session the structure of a real game studio.
Repo: Donchitos/Claude-Code-Game-Studios
What's inside¶
| Category | Count |
|---|---|
| Agents | 49 specialized subagents (Creative Director, Lead Programmer, Game Designer, …) |
| Skills | 72 slash commands (/start, /dev-story, /team-combat, /release-checklist, …) |
| Hooks | 12 — auto-run on commit / push / asset change / session lifecycle |
| Rules | 11 path-scoped coding standards |
| Templates | 41 (GDDs, ADRs, sprint plans, HUD design, …) |
How agents organize¶
Three-tier studio model:
Tier 1 — Directors (Opus)
creative-director technical-director producer
Tier 2 — Department Leads (Sonnet)
game-designer lead-programmer art-director
audio-director narrative-director qa-lead
release-manager localization-lead
Tier 3 — Specialists (Sonnet/Haiku)
gameplay-programmer engine-programmer ai-programmer
network-programmer tools-programmer ui-programmer
systems-designer level-designer economy-designer
technical-artist sound-designer writer
world-builder ux-designer prototyper
performance-analyst devops-engineer analytics-engineer
security-engineer qa-tester accessibility-specialist
live-ops-designer community-manager
Engine specialists for Godot, Unity, and Unreal:
unreal-specialist+ue-blueprint-specialist,ue-gas-specialist,ue-replication-specialist,ue-umg-specialist
Setup¶
git clone https://github.com/Donchitos/Claude-Code-Game-Studios.git my-game
cd my-game
claude
/start
Pairs with UnrealClaudeMCP¶
CCGS is the workflow / coordination layer. UnrealClaudeMCP is the editor-driving layer. Run them together:
- CCGS gives you agents that plan the game work
- UnrealClaudeMCP gives those agents the editor to actually build it
When CCGS helps¶
- Solo dev who wants studio-like rigor
- Small team using Claude for design + code
- Production discipline (sprints, milestones, retrospectives) for AI-assisted work
When it's overkill¶
- Quick prototypes
- Pure technical experiments
- Single-system explorations