UnrealClaudeMCP — Full Reference
A UE editor plugin exposing 64 native C++ MCP handlers + 4 bridge-side synthetic tools (68 total). Drive the editor from any MCP-compliant client over a local TCP socket.
Python execution (5)
Tool
Purpose
execute_unreal_python
Run arbitrary unreal.* Python on the game thread
run_python_file
Execute a .py file from disk
apply_python_to_selection
Run a snippet with the editor selection bound
exec_python_persistent
Persistent session — globals survive
reset_python_state
Wipe the persistent session
Project / asset registry (8)
Tool
Purpose
get_project_summary
Project + engine version + plugins + asset count
find_assets
Query by class + path + name
inspect_asset
Class, tags, deps, referencers, on-disk size
move_asset
Move + redirector
rename_asset
Rename leaf + redirector
duplicate_asset
Copy to new path
delete_asset
Delete (refuses if referenced unless force=true)
fix_up_redirectors
Resolve redirectors in a folder
Tool
Purpose
inspect_blueprint
Variables, function graphs, parent class
compile_blueprint
Recompile + report errors
inspect_widget_tree
Read UWidgetBlueprint / EUW widget hierarchy
inspect_widget_blueprint
Animations, bindings, palette, slots
edit_widget_tree
Mutate the tree: set_root / add_child / set_property
inspect_anim_blueprint
Vars + state machines
inspect_anim_montage
Sections, slots, notify tracks
inspect_static_mesh
LODs, materials, collision, bounds
inspect_skeletal_mesh
LODs, materials, sockets, skeleton
inspect_physics_asset
Bodies, constraints, profiles
inspect_niagara_system
Emitters + user parameters
inspect_landscape
Components, layers, material
inspect_data_table
RowStruct + sorted rows + per-prop type
inspect_curve
UCurveBase channel layout + ranges
Materials (4)
Tool
Purpose
create_material_instance
Create UMaterialInstanceConstant
set_mi_parameter
Override scalar / vector / texture
inspect_material
List declared parameters
inspect_material_instance
Parent + overridden params
Textures (3)
Tool
Purpose
import_texture
Import PNG/JPG/EXR/TGA/BMP/HDR as UTexture2D
configure_texture
SRGB / compression / LOD group / filter
inspect_texture
Class, dims, sRGB, compression, mips, VT flags
Level Sequences (3)
Tool
Purpose
inspect_sequence
Tracks, sections, bindings, FR, playback range
create_sequence
Create empty Level Sequence asset
bind_actor_to_sequence
Add actor as possessable binding
Level / Actor authoring (12)
Tool
Purpose
get_actors_in_level
Name / class / transform, optional filter
spawn_actor
Create at location with rotation, label, initial props
set_actor_transform
Absolute / relative move
delete_actor
Remove by name
set_actor_property
Mutate any UPROPERTY
add_component
Attach a component to an actor
focus_actor
Select + frame viewport
load_level_by_path
Open level by package path
find_actors_by_class
(bridge synthetic) class-filtered list
bulk_focus_actors
(synthetic) frame each + optional screenshot
bulk_screenshot_actors
(synthetic) focus + screenshot each
bulk_set_actor_property
(synthetic) many assignments in one call
Viewport / screenshots (3)
Tool
Purpose
get_viewport_screenshot
Active viewport → base64 PNG inline
take_high_res_screenshot
UE HighResShot console command
render_camera_to_png
Synchronous render of viewport or SceneCapture2D — works headless
Console / logs (5)
Tool
Purpose
get_log_lines
Read recent Output Log, filter by category + verbosity
execute_console_command
Run a console command + capture output
get_console_variable
Read a CVar
set_console_variable
Write a CVar
find_console_variables
Enumerate by pattern
Long-running tasks (4)
Tool
Purpose
start_sleep_task
Reference long-running task — sleeps N seconds
poll_task
Read state / result
cancel_task
Cancel in-flight task
list_tasks
Enumerate tracked tasks
Event push / subscriptions (5)
Tool
Purpose
poll_events
Drain editor events (spawn/delete/asset/save/map)
wait_for_events
(synthetic) block until matching events arrive
register_subscription
Open per-client filtered event channel
poll_subscription
Drain that subscription
unsubscribe
Close it
Audio (3)
Tool
Purpose
inspect_sound_cue
USoundCue duration, attenuation, graph node list
inspect_sound_wave
USoundWave SR, channels, frame count, duration, compression
inspect_sound_attenuation
USoundAttenuation 3D playback rules
Camera (3 — synthetic)
Tool
Purpose
get_camera_transform
Read level-editor viewport camera
set_camera_transform
Set viewport camera location/rotation
screenshot_actor
Frame on actor + capture focused PNG
Self-introspection (1)
Tool
Purpose
list_tools
Names of every registered method
Length-prefixed JSON-RPC over TCP 127.0.0.1:18888. The bridge speaks stdio MCP to clients and JSON-RPC to UE.
Installation
See Plugins → UnrealClaudeMCP for the drop-into-project flow.
Adding a 65th handler
One Handler_*.cpp in Source/UnrealClaudeMCP/Private/MCP/Handlers/, one extern declaration in UnrealClaudeMCPModule.cpp, one Reg.Register(Make_Handler_*()) line.
Links