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Audio Volumes

AAudioVolume defines an acoustic region — reverb, occlusion, ambient zone settings. Crucial for indoor/outdoor transitions.

Settings groups

Group Properties
Reverb ReverbEffect asset, Volume, FadeTime
Submix Send Per-submix routing & gain
Interior Interior/Exterior LPF + Volume scales
Occlusion Plugin (Steam Audio / built-in), trace channel
Ambient Zone Source filter for AmbientSound actors

Priority

Higher-priority volumes override lower when overlapping. Use case: a small reverb-heavy room inside a larger building — set the room volume to higher priority.

Interior / Exterior model

Audio Volumes have interior and exterior modifier knobs. As the listener crosses the boundary, the audio engine cross-fades:

  • Sources inside the volume get the interior settings when the listener is outside
  • Sources outside get the exterior settings when the listener is inside

This is what makes "you can hear muffled music through the door" work naturally.

Reverb Effect assets

UReverbEffect — choose presets:

Preset Use
Bathroom Tile rooms
Stone Room Caves
Auditorium Large halls
Forest Open outdoor
Underwater Submerged

Or author custom IRs with the Convolution Reverb plugin.

Replication

Audio Volume membership is local — not replicated. Each client computes its own listener.

See also