Sound Cues¶
Legacy graph-based audio source. Still works in UE 5.7; useful for simple variations + branching, less expressive than MetaSounds.
Node families¶
| Family | Nodes |
|---|---|
| Sources | Wave Player, Looping Wave Player |
| Selection | Random, Sequence, Switch, Branch |
| Modulation | Modulator (volume/pitch), Continuous Modulator |
| Mixing | Mixer |
| Spatialization | Attenuation, Concatenator |
| Output | Output (auto-attached) |
When to use¶
- Simple random selection between N waves
- Pitch/volume modulation
- Bridge from legacy projects
For new audio work, prefer MetaSounds.
Properties¶
| Property | Effect |
|---|---|
| Sound Class | Routes to a SoundClass |
| Attenuation | 3D playback settings |
| Concurrency | Voice limiting |
| Modulation | Per-instance pitch/volume |
Replacement guidance¶
Most SoundCues can be ported to MetaSounds in under an hour. The exception is the Sound Cue Branch based on Sound Mix snapshots — that flow has no direct MetaSound equivalent.