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Sound Cues

Legacy graph-based audio source. Still works in UE 5.7; useful for simple variations + branching, less expressive than MetaSounds.

Node families

Family Nodes
Sources Wave Player, Looping Wave Player
Selection Random, Sequence, Switch, Branch
Modulation Modulator (volume/pitch), Continuous Modulator
Mixing Mixer
Spatialization Attenuation, Concatenator
Output Output (auto-attached)

When to use

  • Simple random selection between N waves
  • Pitch/volume modulation
  • Bridge from legacy projects

For new audio work, prefer MetaSounds.

Properties

Property Effect
Sound Class Routes to a SoundClass
Attenuation 3D playback settings
Concurrency Voice limiting
Modulation Per-instance pitch/volume

Replacement guidance

Most SoundCues can be ported to MetaSounds in under an hour. The exception is the Sound Cue Branch based on Sound Mix snapshots — that flow has no direct MetaSound equivalent.

See also