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Path Tracer

UE's reference path tracer for cinematic-quality offline renders. Not a real-time mode. Targets Movie Render Queue and high-end stills.

Enable

r.PathTracing 1 in the viewport (set as Real-Time Path Tracing in View Mode) or as a setting per shot in Movie Render Queue.

Requires a DXR-capable GPU and r.RayTracing 1.

Capabilities

Feature Status
Multi-bounce diffuse / specular
Refraction / caustics
Volumetric scattering
Subsurface scattering
Hair / Strand rendering
Path-traced GI denoiser OIDN / OptiX
Motion blur ★ (accurate, ground-truth)
DoF
Material override (white furnace)

Workflow with Movie Render Queue

  1. Add a Movie Render Queue job
  2. Render Settings → + Path Tracer
  3. Set Reference Motion Blur and Sample Count (256–1024 for production)
  4. Enable OIDN Denoiser in the Anti-Aliasing settings
  5. Use Console Variables preset to push quality CVars

Quality CVars

CVar Effect
r.PathTracing.MaxBounces 16 Bounce limit
r.PathTracing.SamplesPerPixel 1024 Convergence budget
r.PathTracing.UseDLSSDenoiser 1 DLSS Ray Reconstruction denoise
r.PathTracing.AdaptiveSampling 1 Sample where noise lives
r.PathTracing.MaxPathIntensity 50 Firefly clamp

When to use

  • Final-frame cinematics, key art, marketing renders.
  • Reference baseline to evaluate Lumen quality against.
  • Light-baking workflows when Lightmass is too noisy.

When not to use

  • Any real-time application.
  • Animated characters with rapidly-changing topology (cache misses dominate).