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Unreal AI Connection

A fork / sibling of UnrealClaudeMCP that ships 105 tools (72 native C++ + 33 bridge-side synthetic). Same architecture, broader surface area.

Repo: NAJEMWEHBE/unreal-ai-connection

Additional tools vs UnrealClaudeMCP

Highlights of what's added on the bridge side:

Category New tools
Bulk asset ops bulk_delete_assets, bulk_move_assets, bulk_rename_assets, bulk_duplicate_assets, bulk_inspect_assets
Audio inspectors inspect_sound_class, inspect_sound_submix, inspect_audio_bus, inspect_metasound, inspect_material_function
Asset analytics find_unused_assets, get_reference_chain, compare_assets, inspect_dependency_graph
Blueprint bulk_compile_blueprints, audit_blueprint_compile_status
Camera / viewport bulk_set_console_variables, bulk_fix_redirectors
Marketplace marketplace_search, marketplace_import
HDRI convert_hdri_to_cubemap
Sequencer sequencer_add_transform_keyframe
Modding compile_mod_pak, compile_mod_pak_direct (shell out to RunUAT / UnrealPak)

Same install path

Drop the plugin folder into <Project>/Plugins/, build editor, configure MCP client to point at bridge/unreal_ai_connection_bridge.py.

Which to use

Concern UnrealClaudeMCP Unreal AI Connection
Stability Battle-tested in production Newer, more in flux
Tool count 68 105
Bulk ops Limited Comprehensive
Modding workflows Bring your own First-class (compile_mod_pak)
Marketplace ops No Yes
Active development Slower Faster

For most projects either works. Use unreal-ai-connection if you need the bulk asset operations or modding tools.