Unreal AI Connection¶
A fork / sibling of UnrealClaudeMCP that ships 105 tools (72 native C++ + 33 bridge-side synthetic). Same architecture, broader surface area.
Repo: NAJEMWEHBE/unreal-ai-connection
Additional tools vs UnrealClaudeMCP¶
Highlights of what's added on the bridge side:
| Category | New tools |
|---|---|
| Bulk asset ops | bulk_delete_assets, bulk_move_assets, bulk_rename_assets, bulk_duplicate_assets, bulk_inspect_assets |
| Audio inspectors | inspect_sound_class, inspect_sound_submix, inspect_audio_bus, inspect_metasound, inspect_material_function |
| Asset analytics | find_unused_assets, get_reference_chain, compare_assets, inspect_dependency_graph |
| Blueprint | bulk_compile_blueprints, audit_blueprint_compile_status |
| Camera / viewport | bulk_set_console_variables, bulk_fix_redirectors |
| Marketplace | marketplace_search, marketplace_import |
| HDRI | convert_hdri_to_cubemap |
| Sequencer | sequencer_add_transform_keyframe |
| Modding | compile_mod_pak, compile_mod_pak_direct (shell out to RunUAT / UnrealPak) |
Same install path¶
Drop the plugin folder into <Project>/Plugins/, build editor, configure MCP client to point at bridge/unreal_ai_connection_bridge.py.
Which to use¶
| Concern | UnrealClaudeMCP | Unreal AI Connection |
|---|---|---|
| Stability | Battle-tested in production | Newer, more in flux |
| Tool count | 68 | 105 |
| Bulk ops | Limited | Comprehensive |
| Modding workflows | Bring your own | First-class (compile_mod_pak) |
| Marketplace ops | No | Yes |
| Active development | Slower | Faster |
For most projects either works. Use unreal-ai-connection if you need the bulk asset operations or modding tools.